
Brian Lara 2007 – Pressure Play

Console: PSP (Download Emulator)
Publisher: Codemasters
Genre: Sport
Region: EU
Released: August 31, 2007
File size: 178.51 MB
Step into the shoes of cricket legend Brian Lara and take on the ultimate cricket challenge!
Think of Brian Lara 2007: Pressure Play as a stripped-down, focused cousin of Brian Lara International Cricket 2007. It carries over the core cricket engine but pares back the experience, centering almost exclusively on the 2007 ICC Cricket World Cup and a new challenge mode.
The on-pitch action will feel familiar to fans of the main game. Batting involves using the analogue stick to direct your shots or employing shortcut buttons—’X’ for a grounded drive and ‘O’ for a lofted shot into the stands. Fielding is simplified into a timing mini-game; when a catch opportunity or a throw comes in, a sliding meter appears. Hitting ‘X’ at the perfect moment secures the catch or ensures a pinpoint accurate throw. Bowling is arguably the most complex aspect, requiring you to start your run-up with ‘X’ and then use the analogue stick to aim your delivery.
Despite being a leaner package, Pressure Play isn’t without its refinements. It removes some mechanics like the ability to charge down the wicket or play sweep shots, creating a more streamlined feel. Matches are also noticeably more aggressive, with a higher frequency of boundaries, especially on harder difficulty levels. For purists seeking a realistic test, the highest difficulty provides a serious challenge where timing your shots becomes exponentially more crucial.
The game’s flagship new feature is the aptly named “Pressure Play” mode. This is a collection of 16 short, sharp challenges designed for quick gaming sessions, each tasking you with achieving specific goals—like defending a low total, hitting a required number of runs, or recreating iconic moments from cricket history. These scenarios can last anywhere from a minute to thirty minutes, offering a great hit of focused fun. That said, with only 16 challenges on offer, this mode can feel a bit sparse and doesn’t have the longevity it could have.
Visually, the game is a mixed bag. While general animations are smooth, the character models suffer from oddly proportioned, oversized heads that look particularly jarring in close-ups. Furthermore, the game is occasionally plagued by significant frame rate drops during busy fielding moments, causing players to move in jarring slow motion. It’s more of an annoying hiccup than a game-breaking flaw, but it certainly breaks the immersion during crucial plays.
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