
Burnout Dominator

Console: PSP (Download Emulator)
Publisher: Electronic Arts
Genre: Racing
Region: EU, JP, US
Released: March 6, 2007
File size: 473.42 MB
Burnout Dominator delivers intense arcade-style racing on PSP. Master reckless driving, chain burnouts, and race across multiple regions in this high-speed thrill ride.
The Ratchet & Clank series has been a fan-favorite third-person shooter ever since it first hit consoles back in 2002. Its incredible success and loyal following have inspired the creators to keep the adventures going strong. To date, there are 15 games in the franchise, with the most recent one launching in 2016. Among these, one title stands out as a true classic: Ratchet & Clank: Size Matters for the PSP.
This portable gem took everything that made the earlier games great and packed in a host of exciting new features. With a fresh original story and tons of new content, it quickly won over players around the world. So what exactly did it bring to the table that was so special? Let’s take a look.
Gear Up with All-New Equipment
Previous games offered plenty of wild weapons and gadgets to boost your firepower, but Size Matters took customization to a new level. For the first time, players could hunt down full armor sets—helmets, chest plates, and leg gear—that provided real defensive benefits and stat boosts on the battlefield.
The catch? You couldn’t just buy this gear from a vendor. To earn it, you had to get involved in side activities like Skyboard racing, tackling special Clank challenges, or thoroughly exploring the game’s hidden areas. It took effort and skill, but the payoff—a stronger, more capable hero—was absolutely worth it.
Take the Fight to Space
While most of the series’ combat is planet-based, Size Matters boldly breaks the atmosphere. In a thrilling twist, players get to pilot the massive Giant Clank himself in full-blown space battles. This isn’t just a simple on-rails shooter; it’s an entirely new way to experience combat, offering exciting gameplay and a refreshing change of scenery. These epic orbital clashes became an instant highlight, proving that this little PSP game had some very big ideas.
and:
The PlayStation 2 and PlayStation Portable gaming devices are supported by the latest entry in the Burnout video game series, which is called Burnout Dominator.
The game’s primary emphasis is placed on the return of the burnouts feature, which allows players to deplete an entire boost meter without coming to a stop for the first time since Burnout 2: Point of Impact (2004). In conjunction with the return of the burnouts feature, four new game types were included, including the following:
In Maniac Mode, players must risk their lives behind the wheel in order to rack up the best possible score by accumulating drifts, air, incoming vehicles, and close calls. In this phase, stringing together a series of burnouts will enhance the score multiplier.
The objective of the Drift Challenge for players is to rack up as many feet of drifting as they can. The score multiplier can also be increased by stringing together a series of burnouts.
The Near Miss Challenge is very similar to the Drift Challenge, but instead of scoring drift bonuses, the player must score near-miss prizes.
The Burnout Challenge is quite similar to the Drift Challenge, with the primary objective being to rack up as many burnouts as possible.
Some modes are not available in this version of the game, such as Crash Mode, Traffic Checking Mode, and Online Multiplayer. For example, the Burnout Dominator does not include Crash Mode. Burnout HQ is included in the PSP edition, and it allows players to upload scores and download new tracks.
There are a total of 12 unique courses spread across 8 different real-world sites in this game. There is a forward configuration and a reverse configuration for each track.
Of course. Here is a more natural and engaging rewrite of the text, designed to sound like it was written by a passionate gamer rather than generated by AI.
The classic Burnout Dominator brought high-octane racing action to both the PlayStation 2 and PlayStation Portable. This entry was a love letter to fans, famously bringing back the beloved “burnout” mechanic—letting players drain their entire boost meter in one epic burst without stopping, a feature not seen since Burnout 2: Point of Impact.
To complement this returning favorite, the game introduced four thrilling new modes:
Maniac Mode: This is all about high-risk, high-reward driving. Players must put it all on the line to build the highest score by pulling off insane drifts, catching big air, and threading terrifyingly close calls with oncoming traffic. Chaining burnouts together is the key, as it dramatically boosts your score multiplier.
Drift Challenge: As the name implies, the goal here is all about style and control. Players need to rack up as many feet of drifting as possible. Just like in Maniac mode, linking a series of burnouts is crucial for maxing out your multiplier and topping the leaderboards.
Near Miss Challenge: This mode swaps drifting for daredevil driving. It tasks players with grazing past traffic as closely as possible without making contact, turning the road into a thrilling obstacle course.
Burnout Challenge: True to the game’s name, this mode is the ultimate test of boost management. The sole focus is to chain together as many burnouts as you possibly can.
It’s worth noting that Dominator did leave out a few fan-favorite modes from previous games, including the chaotic Crash Mode, Traffic Checking, and Online Multiplayer. However, the PSP version featured “Burnout HQ,” a cool hub where players could upload their best scores and even download new tracks.
The game features 12 distinct courses set across 8 real-world locations. Each track can be raced in both its forward and reverse layout, effectively doubling the challenge and replayability.
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